/********************************************************************
	copyright (c) by TwT
    @created:	12/8/2011 8:58
    @filename: 	Cloud
    @author:	Gu Yanbo (gybgdhb@gmail.com)
    @brief:	    
*********************************************************************/

#ifndef GAME_OBJECT_CLOUD_H_
#define GAME_OBJECT_CLOUD_H_
#include "GameObject.h"
class Cloud:public Sprite,public ITouchable
{
public:
	enum State{
		IDLE,
		SCALE
	}m_eState;
	enum CloudType{
		C_T1,
		C_T2,
		C_T3
	}cloud_type_;
	Cloud();
	Cloud(CloudType);
	void Render();
	void SetPosition(int _x,int _y);
protected:
	
private:
};

#endif //GAME_OBJECT_CLOUD_H_


//
//History:
//[12/8/2011] <gybgdhb@gmail.com> created